Sunday, March 4, 2018

Alida (video game)

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Alida (video game)

Coin945: ←Created page with ''''''Alida''''' is a 2004 adventure game developed by Dejavu Worlds and published by Got Game Entertainment. The game was wholly created by Cos Russo. =...'


'''''Alida''''' is a 2004 adventure game developed by [[Dejavu Worlds]] and published by [[Got Game Entertainment]]. The game was wholly created by Cos Russo.

== Plot ==
In-universe, Alida is a guitar-shaped island off the coast of Australia, built by the members of a band from the money made from their successful first album. They never released a second album and were forgotten by their fans. The band split, they each locked their fortunes in separate parts of the island and left. Arin, one of the previous members, goes to the island to attend a supposed reunion but never returns home. His wife Julia asks the player to head to island to locate her husband, and this is where the game begins.<ref>Liquid error: wrong number of arguments (1 for 2)</ref>

== Gameplay ==
Spanning 5 CDs, the Myst-like game sees the player navigate through a series of screens, interacting with puzzles to progress to new locations. The puzzles lean toward musical themes and vary in difficulty.

An interview with the creator is a bonus feature of the game.<ref>Liquid error: wrong number of arguments (1 for 2)</ref>

== Critical reception ==
PC Centre said that fans of the genre should wait for a fifth Myst game rather than purchasing this.<ref></ref> Adventure-Treff felt the graphics and interface felt stiff and outdated.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Tap Repeatedly praised the game's designer for crafting a "complex, entertaining" experience.<ref>Liquid error: wrong number of arguments (1 for 2)</ref><ref>Liquid error: wrong number of arguments (1 for 2)</ref> Mr Bill's Adventure Land thought the game was both big and richly detailed.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Inside Mac Games noted some of the puzzles' intense difficulty<ref>Liquid error: wrong number of arguments (1 for 2)</ref> and praised the games audiovisuals.<ref>http://ift.tt/2FPVu1C> Applelinks felt the game had a satisfying ending.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Mac Review Games urged readers to support the game due to its creator's "vision, creativity, and conscience".<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Quandaryland noted that the experience didn't seem skimped or rushed.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Just Adventure thought Alida was a "phenomenal achievement", but that it could have been a much better game.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Gameboomers appreciated how the puzzles were influenced by the personality and hobbies of each band member.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Mystery Manor felt the game had an insultingly cliche twist.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> The AV Vault noted that the word was populated by a "myriad of labyrinthine passages".<ref> PC Alida Review|date=2004-10-12|access-date=2018-03-04}}</ref><ref> PC Alida Review|date=2004-11-08|access-date=2018-03-04}}</ref><ref> PC Alida Review|date=2004-11-14|access-date=2018-03-04}}</ref> Gamezone felt that everything the title tried to achieved had been done better a decade earlier.<ref>http://ift.tt/2FQbh0m> Gamespot thought the game's potential was bogged down by its confusing and difficult nature.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> UHS recommended that players frequently save in order to revisit a dialogue or note that contained important information.<ref></ref>

== References ==


== External links ==
* [http://ift.tt/2CXQDbB Main page]
* [http://ift.tt/2FQbj8u Mobygames]

March 04, 2018 at 04:47PM

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