Tuesday, August 27, 2019

Are You Afraid of the Dark? The Tale of Orpheo's Curse

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Are You Afraid of the Dark? The Tale of Orpheo's Curse

Coin945:


'''''Are You Afraid of the Dark? The Tale of Orpheo's Curse''''' is a video game, developed by Viacom New Media.<ref></ref> It's based on a TV show<ref>Liquid error: wrong number of arguments (1 for 2)</ref>, and has been described as a Myst-clone<ref>Liquid error: wrong number of arguments (1 for 2)</ref> with Myst-like graphics<ref>Liquid error: wrong number of arguments (1 for 2)</ref> The develop had producers from the network that built up the brand overseeing the games.<ref>Liquid error: wrong number of arguments (1 for 2)</ref>

Donna L Friedman served as managing producer, Nickelodeon Interactive/Viacom New Media, where she led Nickelodeon's dive into the multimedia publishing business with games such as ''Are You Afraid of the Dark? The Tale of Orpheo's Curse.''<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Al Nilsen, VP-marketing for Viacom New Media, said "We have gone to great lengths to re-create the actual text and content of the TV programs our viewers enjoy in an interactive platform".<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Louis Fournier, Cinar VP of sales and marketing said "the CD-ROM is the strongest extension of the TV show that you'll find today. And it is reaching the audience in a different fashion; the CD-ROM will enrich the viewers".<ref></ref> Raymond Benson co-designed the game and wrote the screenplay.<ref></ref><ref> DAST Magazine|language=en-US|access-date=2019-08-27}}</ref>

The game was part of a trend where Hollywood studios were making video game adaptions of their projects. This posed a challenge for the Screen Actors Guild due to residuals, actor salaries, dense scripts, and the realities of filming.<ref>Liquid error: wrong number of arguments (1 for 2)</ref>

In December 1994, Viacom was in the final testing phase of the game.<ref>https://ift.tt/2ZnjshN> The game didn't receive much advertising and became very rare.<ref> Retro Junk Article|website=www.retrojunk.com|access-date=2019-08-27}}</ref>

== Critical reception ==
Much of the critical reception was surrounding the game's lack of violence.

''Mr Bill's Adventureland'' said the game was " engrossing entertainment".<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Electronic Entertainment felt the game offered "limitless possibilities".<ref>Liquid error: wrong number of arguments (1 for 2)</ref> The Washington Post wrote the game is "proof that interactive fiction doesn't need violence, gore or sex".<ref>https://ift.tt/2Nx0yxT> (This was only a year or two after the video game violence congressional hearings over Mortal Komabt and Nighttrap.)<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Sun Sentinel said the game had a spooky atmosphere but was ultimately harmless.<ref></ref> Just Adventure deemed it a great game for kids, and bemoaned its lack of sequels.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Machome felt the non-violent theme would be appealing to parents.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> Gamecreate deemed it "clunky ".<ref></ref> Adventure Gamers wrote that at the core of the title is a clever idea, implemented well.<ref>Liquid error: wrong number of arguments (1 for 2)</ref>

== References ==


== External links ==

* https://ift.tt/2Nx0IFv
* https://ift.tt/2ZssBG1
* https://ift.tt/2NC9Vfu

August 28, 2019 at 08:45AM

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