Monday, March 19, 2018

The Search Series

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The Search Series

Coin945: /* Critical reception */


'''''The Search Series''''' is a five-game series of educational video games by [[Tom Snyder Productions]] and published by [[McGraw-Hill Education]] in 1980. It runs on either Apple II or Radio Shack Models I and III.<ref>Liquid error: wrong number of arguments (1 for 2)</ref>

== Development ==
In the late 1970s, Snyder had bought a Radio Shack computer and began designing educational simulations on it. He hired a consultant for $500 a day to observe whether his creations had value. The consultant saw something special and won Snyder a contract [[McGraw-Hill Education|McGraw-Hill]], who bought all five packages immediately, forming The Search Series.<ref name=":0"></ref> Snyder went on the road in 1981 to promote the series.<ref name=":0" />

=== Educational goals ===
The series exemplified Snyder's philosophy of keeping learning in the foreground of the gaming experience and encouraging players (recommended within the classroom) to work together in teams.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> The content was specifically designed to connect with curricula.<ref></ref>

An example of the aplot is Geography Search, which simulates Christopher Columbus's discovery of the [[New World]]. Teams make navigational decisions based on information that is provided by and managed from the software.<ref>Liquid error: wrong number of arguments (1 for 2)</ref>

== Gameplay and plot ==
Players are given scenarios, then (ideally) divide up into teams to choose the next move their defending their position. They input their decisions into the simulation which then triggers the next stage.<ref></ref>

== Titles ==
* ''Geography Search''
* ''Geology Search''
* ''Energy Search''
* ''Community Search''
* ''Archaeology Search''

== Critical reception ==
''Educational Values and Cognitive Instruction'' felt ''Geography Search'' was an excellent example of a computer-based situated learning environment based on a microworld.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> InfoWorld was impressed with the software, and deemed them a great way to explore simulations.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> In a piece for ''CNN'', Henry F. Olds believed that the series had great power to stimulate students' thinking and problem-solving.<ref></ref> ''Diagnostic Monitoring of Skill and Knowledge Acquisition'' felt that ''Geography Search'' was the "most ingenious" computer-based system for teaching history.<ref>Liquid error: wrong number of arguments (1 for 2)</ref> The book ''Building Intelligent Interactive Tutors'' felt that as an open-ended learning environment (OLE), the software did not interact directly with the player and help them to manage the environment.<ref>Liquid error: wrong number of arguments (1 for 2)</ref>

''[[Compute!'s Gazette|Compute Gazette]]'' noted that the series was still selling well four years after its release.

== References ==

March 19, 2018 at 09:37AM

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